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Contracts:

Fae abilities are called Contracts, ancient pacts made with forces of the universe, with sub-abilities called Clauses. For example, a Contract of Fire might have individual clauses of Control, Summon / Create, or even Become. So someone who is missing the clause of control can't mold it into a fireball, but might summon it from thin air or become living fire because they have the appropriate clauses. There is one main weakness of these contracts: None of them have a very lasting effect on the world, as all dreams fade to wakefulness, though they have their own Loopholes as well. A summoned sword from Contracts of Dreams fades the moment it leaves the user's hand for example. Each Loophole is different, a price to invoke them if one does not wish to pay the Glamour cost.

Contracts are separated into main types or Regalia:
Goblin: These contracts give 'Goblin Debt' a metaphysical form of debt that must be paid at a later time or else risk misfortune and pain. See the Goblin Contracts part of the navigation bar for more.

 
Sword: Wielders of Sword are forceful and aggressive: They strike first, overpowering foes in and out of combat. Sword emulates nature's fury — both of the world and of Arcadia

Shield: Bearers of Shield swear to defend and protect. They hold their ground, providing refuge to the downtrodden, and use their strength to heal other Lost.

Crown: Changelings who grasp the Crown represent the best and worst of their kind. They make glorious leaders — fair, wise, and emboldening the Lost with their presence — or tyrants forcing other Lost and the world itself to fit their vision.

Jewel: Jewels control the fate of the world: They make kingdoms rise and wars break out. They embody physical perfection and the spirit of temptation. They also lie — in the end, a diamond is just a crystal.

Mirror: Mirror catches the world in its reflection, enhancing senses and laying secrets bare. Changelings may even look into the mirror and see themselves, warts and all, to guide them to transformation.
 
Steed: Steed is always on the move, traversing both time and space. Where the stallion treads, his hooves punch holes in reality that let a changeling travel from one location to another

Chalice: .Chalice represents the mercurial nature of emotions, the fluidity of relationships, and the ebb and flow of life. The goblet can contain a wellspring of hope or the dregs of despair. It’s a toast and a promise: Drink and be merry, for tomorrow, we die. As a symbol of feasting and revelry, it represents close bonds forged in celebration or mourning. Its depths might hold a healing potion, a sleeping draught, or a dose of poison, and it cares not which the drinker consumes. Changelings find both solace and misery at the bottom of a cup.

Coin: Money makes the world go ‘round. The material gain of the greedy always comes at the expense of the less fortunate. A coin represents an exchange of one thing for another, debts owed and repaid. It’s a symbol of naming and then paying a cost. Through the Wyrd, every changeling knows well that nothing comes for free and everyone has their price; whether it’s the piper, the devil, or the hobgoblin who did the motley a favor, all must be paid their due somehow. Every coin is a gleaming little lever on the will of another. Gather enough, and you can move kingdoms — but is it worth the cost?


Scepter: While the better-known Crown represents leadership and rulership in all its forms, the Scepter represents the path to power. It dictates that how one reaches the top of the food chain matters as much as what she does when she gets there. It takes unbridled ambition, strength of will, and the determination to judge others unworthy so she may take their place. The Scepter is a symbol of authority and gravity, but also one of force; a changeling who wields it accepts the responsibility.

Stars: Stars have long served as navigational tools, guiding explorers to new lands and bringing sailors home after long journeys. Prophets and soothsayers read fortunes in their movements, while scientists discover truths about the universe’s past in starlight that’s traveled billions of years to reach our eyes. When someone achieves fame, we say they’ve become a star. Lost wield the Stars become trailblazers who see to the heart of matters.

Thorn: Thorn hides under a changeling’s Mask. Like a stunning rose, it pricks those who come too close. Thorns pierce and irritate, punishing fools who transgress. It cares not for Sword’s aggression or Shield’s protection; Thorn evokes weapon and bulwark both, the unseen barb putting out the eye of a trespasser from either direction. Legends say Contracts like Thorns and Brambles, Hedgewall, and Prince of Ivy once fell within the purview of Thorn. The pacts that formed other Regalia stole them away, however, and Thorn hungers for their return.






Contracts also come in two grades of power: Common and Royal. Manipulation and enhancement or Creation and wholly reforging respectively. For example, a contract that lets him direct someone's dream like a movie is Common, while one that lets him pull things out of a dream is Royal.

Toski's Glamour Maximum: 75. Willpower Maximum: 10. Willpower may be restored through various means. 1 point per night of rest for example.

Songs of Distant Arcadia​ Royal Crown

Cost: 2 glam

Loophole: The changeling is giving a performance in front of a wealthy and powerful audience.
 
Some Fae keep slaves to provide them with more refined forms of entertainment. This clause allows the user to become consummate performers, preternaturally skilled storytellers or inhumanly eloquent speakers. 

Allies gain a boost to mental, social, and physical actions while within hearing range of the music. The music can pass through obstacles out to the normal hearing range of the music and seems to come from every direction simultaneously while within range.

Contracts of the Crown: 

Summon the Loyal Servant:  Common Crown

Cost: 1 glamour
 
The fae drops some of their blood on a substance they wish to animate, from a candle flame, pile of leaves and sticks, the shadows in the corner, and so on. The substance animates as a small servant that will perform commands to the best of its ability for a scene or until destroyed. If anchored to the fae's Hollow it can remain indefinitely.

Loophole: The changeling performed a significant favor for the element or material in this scene, such as thoroughly cleaning a public fountain or polishing a large stone statue

Tumult:  Common Crown

Cost: 2 glamour.

The changeling controls shards of dreams and nightmares to attack his foe's mind. He inscribes his target's description or name on a leaf and folds it into an origami bird. He must be able to see the target but may inflict Disoriented, Guilty, Lost, Paranoid, Obsessed, Spooked, Stoic, Swooned, Inspired, Wanton or Withdrawn, conditions.

Loophole: The changeling planted an origami bird on the target’s person in this scene.

Mastermind's Gambit  Royal Crown

Cost: 2 glam.
 
The changeling speaks aloud to himself, revealing his darkest fears and desires to the air. He weaves a concrete goal into his monologue, such as “embarrass the Duke of Barrington in front of the Court,” or “break into the Queen's library,” and his words turn into ideas and parchment. This instant action takes at least five minutes to complete. By the time he stops speaking, the changeling has created a plan or repository pertinent to his goal that is magical in nature, granting incredible luck to those holding it who attempt to carry out the plan.

Loophole: The changeling outlines the hierarchy of the organization or the index of the repository, or draws up the plan, on paper that is at least 50 years old.

Pipes of the Beastcaller  Royal Crown

Cost: 1 glam

The character sends out a call to all animals of one species, which he names when invoking the Contract, within a few miles. Any in range gather around him and he may give them simple commands, which they obey to the best of their abilities. The character must give his instructions verbally (the Contract ensures the creatures, regardless of intellect, understand him), though the first wave of arrivals will pass his instructions on to animals further away. Once the animals have completed their task, or face an insurmountable problem, they return to inform the changeling.

Loophole: While playing the flute or other instrument or whistling, the changeling does a little dance that mimics the movements of the animals he wants to summon.
Discreet Summons:  Crown, Royal

Cost: 1 glam for object, 2 for Hobgoblin.
 
Loophole: The changeling pulls an object from a location belonging to, or guarded by, an enemy. He promises the hobgoblin something which is (either practically or morally) difficult for him to procure, and keeps the promise.
 
Fae are masters at misdirection and sleight of hand. This contract channels that nature, allowing the user to pull a small object from a pocket, drawer, or any other location where it could logically come from, even if it wasn't there before the contract's use, but must be an object the fae has either seen or handled before, so he couldn't magically conjure a key to a locked cell unless he saw the key being used, but the object is otherwise completely mundane and functional. A camera takes pictures, a smartphone makes calls and has wi-fi, and a gun has a fully loaded magazine. However, objects manifested this way immediately despawn the moment they leave the user's hand or the user stops paying attention to it, whichever comes first and may not have any special modifiers, such as water that's blessed or the gun having special ammunition. These objects have continuity within reason, for example the above mentioned camera would keep photos it's taken between manifestations in its memory, same with the phone and any installed apps and such, but the gun would always come fully-loaded and the camera and phone would always have full battery due to being necessary for the device to function.

Another use of this contract allows one to summon a Hobgoblin with specialty in a single skill that will perform tasks for the summoner for a short while or until sundown or sunup with the proper bribe. For example a Hob barber would be able to style and snip hair into all kinds of fantastic, magical forms, including growing hair out, dyeing it, or even creating an animate hair-sculpture that lasts for a week. Like the object, they must be summoned out of sight in a hidden area, such as behind a door. The invocation for this use involves loudly proclaiming "I have a guest!", but may be elaborated on, such as "I have a guest who is a barber and whom I shall pay in good dreams!" allowing the user to specify the servant they need.
The Royal Court: 
Royal Crown

Cost: 3 glam + 1 willpower
 
Loophole: The user must stand and make a speech lasting 5 minutes.

The fae calls to order the clout of the Court, sanctifying a particular space with a non-violence enchantment for the purposes of peaceful negotiation. While within this 'bubble' no one, regardless of allegiances or intention, may physically harm another. This does not work if fighting has already begun, but if active and one draws a sword, they might find their arm weaken as the blade feels like it was made of a solid ton of lead.
Hostile Takeover: 
Common Crown

Cost: 2 glam

Loophole: The changeling carries an object that belongs to a resident or frequenter, such as an employee's stapler or the landlord's favorite shirt.

The fae stakes their claim at a location, persuading the home itself that they belong there. For a short while mundane security systems ignore them, from security cameras not recording their presence to boobytraps not activating, doors open as they approach, animal and fae sentries avoid them, This does not function against residents of said home, who can easily catch them.
Murkblur: 
Common Crown

Cost: 1 glam.
 
Loophole: The changeling eats a creature’s eye while invoking the Contract. She needn’t pluck it out herself — modern changelings can buy an eye at a Goblin Market, or on the internet.
 
The changeling calls upon the myriad distractions of Arcadia to overwhelm another’s vision and hearing, rendering them blind and deaf for a few moments.
Spinning Wheel 
Royal Crown


Cost: 3 Glam + 1 will.
 
The changeling names an experience, which must be reasonably probable and not overly specific, for his target. Examples include “meeting the Autumn Queen” or “getting hit by a car.” All actions leading to this event are much more successful, almost guaranteed, This Contract only creates an event, not the outcome thereof.

Loophole: The changeling pricks his target with a needle or pin, drawing at least one droplet of blood. Drawing one droplet of blood from a willing target inflicts no damage.
Babelvox
Common Crown


Cost: 1 glam.
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Loophole:: The Changeling speaks in gibberish for a minute
 
The changeling must know how to speak to her subjects, even if they don’t share a common language. The changeling becomes capable of understanding all languages, allowing them to read, speak and write any language fluently. This includes symbols, body language, social cues, and other conceptual means of communication. However, this does not include High Speech, First Tongue, or other such magical languages. This includes being able to speak to animals or mimic another's voice. 
Changing Fortunes:  Common, Jewel

Cost: 2 glam 

Loophole: The changeling dramatically failed on one of her own actions this scene. She can also invoke this Contract and dramatically fail a later action within the same scene to regain the Glamour she spent on it. 

The changeling has experienced the worst of luck — her abduction — and the best, when she escaped. Living through both extremes, she can manipulate the whims of fortune. By using this contract, she can manipulate the target's luck, granting them a far better or worse chance to a chosen action.

Contracts of the Jewel: 

Cloak of Mundane Banality: Common, Jewel
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Cost: 1 Glam.
 
The fae conceals himself in oppressive sense of boredom that smothers any interest taken in him. People will ignore him as just another face in the crowd, taking penalty to perception. This contract ends immediately if the user does something out of place such as stealing or attacking a person.
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Loophole: The fae has seen a stranger yawn from boredom within the last 15 minutes.
Light-Shy: Common, Jewel
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Cost: 1 glam
 
Loophole: The changeling stands unmoving, in darkness or shadows, for one minute.
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The changeling becomes invisible to the mind, affecting all senses, though recording technology still detects her. The Contract ends if she takes any aggressive action, such as an attack or shouting at someone, or inflicts any kind of harm or supernatural effect on anyone
Blessing of Perfection: Common, Jewel
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Cost: 2 glam
 
Loophole: The changeling accepts payment for the blessing, then destroys the payment.
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By handling and making small adjustments to a weapon, vehicle or other device, the changeling can bless the object, making it easier to use and more efficient. The Contract may also be used to bless a crafting action, such as repairing, creating, or even treating an injury. This bonus lasts for one hour unless extra glamour is paid, extending the time to until the sun next rises or sets, whichever is first.
Dancing Toys: Royal, Jewel
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Cost: 2 glam
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Loophole: The changeling names the object to be brought to life. "Billy the gun: Shoot him!" If the weapon already has a name, they may use that instead.
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The changeling animates a device by intimidation and fear or by whispering to it lovingly, allowing it to function on its own. Cars can drive themselves, doors and cabinets open or close, bolts move, a gun can fire itself.
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The object follows directions given by the fae. A door closes and remains closed, a car drives away, or a gun shoots until it runs out of bullets. Objects that have no normal mode of movement act as if wielded by the user. For example. said gun would be able to turn on its own in order to fire at the specified target, but if the target moves out of range it would float at chest-height as if wielded by an invisible copy of the user.
Bottle Glamour: 
Common Jewel
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Cost: 1 glam.
 
Loophole: The changeling prepares the vessel by swearing a pledge upon the item
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The changeling draws glamour out of a subject, should they have any, and into a container, up to a number equal to the Wyrd of the user. In Toski's case, each container could hold 10 glamour. This only works on targets that have a glamour supply, but may use their own glamour stores to fuel it.
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Stealing the Solid Reflection: 

Cost: 1 Glam + Willpower 

Loophole: The changeling coaxed the owner of the original to express a sense of debt to her, within the scene. This can be sincere, such as “I did not forget our deal, and will pay you soon,” or lighthearted, such as “Coffee! I owe you one!”

 The user reaches into a reflective surface, pulling the reflection out as a solid object duplicate. The object must be reflected. Pictures and paintings don't work and would instead pull a duplicate of the painting rather than the depicted object. Living beings are valid targets, but they are not automatically under the control of the user. All reflections are reversed. A right-handed person has a left-handed duplicate, text in a book is backwards, etc. Sound is not reversed, so a CD plays sound normally, a reflected person speaks, a bird chirps, and so on. After a matter of minutes the duplicate fades back into a reflection, undoing any damage, including death in the case of a copy. While reflected neither the duplicate or the original cast any reflection, preventing multiple duplicates.  
 
Tatterdemalion’s Workshop: 
Royal Jewel:

Cost: 2 glam 

Loophole: The changeling is wearing large, old glasses and uses archaic tools 

The Gentry raise mountains from clouds, and weave forests from hairs. The changeling likewise can create an object with the unlikeliest of materials, using forgotten scraps and chicanery to build dreams.The crafting process should look vaguely possible to the layman: She can create a rocket launcher out of a flare gun and a canister of compressed gas, or a portable Xerox machine from random bathroom supplies and a fountain pen. The device functions as well as its normal version would.
Changeling Hours: 
Royal Jewel

 
The changeling moves her arms to “draw” a clock in the air between herself and the object. She then mimics turning the hands of the clock backward, forward, or halting them.

Cost: 1 glamour, plus 1 for each 5 feet of size.

Loophole: The changeling names a former (not current) owner of the object.

Restoration of Dawn's Beauty: This Contract allows the user to transform an old, dingy or corroded object into a younger object in better condition. Wilted flowers suddenly appear newly picked, yellowed, cracking paper becomes crisp, white and new and corroded metal becomes shiny and smooth. Parts are replaced and the object mends.

For But A Moment: The user freezes a single object in time for a few minutes, rendering it invulnerable but completely immovable.

Speed Towards Nightfall: The opposite of Restoration, corroding and damaging an object as if years upon years of age happened all at once.
Contracts of Dreams Common, Jewel

Cost: 1 glamour each.

Forging the Dream: The user becomes the director, cinematographer, and editor of the target's dreams. As much an art form as it is a magic spell, shaping the target's dreams can be useful for everything from therapy to entertainment and allows the fae to feed on the target's emotional energy easier. Loophole: The changeling must stand or sit beside her subject, touching her own temple and that of the dreamer

Phantasmal Bastion: They are not the only beings that can enter dreams. This contract allows them to summon weapons, armor, etc to fight off things such as Oneiroi, dream-spirits, some of which can be nasty and harmful, within dreams. Loophole: The changeling carries a token of favor, such as a garter belt or ring, given freely to her by a living enemy or one of his loved ones or family members.
Once Upon a Time 
Royal Jewel


Cost: 2 Glam

Loophole: The changeling vividly retells a tale from their Durance, causing a breaking point against Clarity with a pool of two dice.

 
All changelings have lived their fair share of fairy tales, and re-enacting one is no daunting task for those who know the words. The changeling tells a tale of the skill they wish to grant, though it need not be true. For a time the target gains boosted ability in the appropriate skill, such as Medicine, Crafts, Persuasion, etc. 
Babel's Curse
Common Jewel


Cost: 1 glam or + 1 Willpower

Loophole: : The changeling writes the target’s true name on a piece of paper and tears it into tiny pieces.

The changeling goes and goifajimmdflaljfmfaa!.


 The targeted individual is unable to communicate in any manner for a number of turns equal to the changeling’s successes, or a scene with a point of Willpower. This includes verbal, written, physical or even supernatural means. Only the most fundamental of communications: a shout of alarm, a cry of pain or a joyful laugh can be communicated. Anything more complex is scrambled until its meaning is lost entirely.

Contracts of the Mirror: 

Trivial Reworking: Common, Mirror
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Cost: 1 glam
 
Loophole: The changeling touched an object similar to the illusion in the past hour.
 
The fae can temporarily change and reshape a small object. She can change the shape of an object as well as the image on the object, but these changes are always minor.. The basic shape of the object remains the same, though it is changed to a new purpose. For example,
a changeling could change the image and information on a driver’s license to have her picture and say anything she wants, but she couldn’t turn the ID card into a credit card..
Portents and Visions: Common Mirror
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Cost: 1 glam
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Loophole: The changeling tears up a picture of the target.
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Time is malleable to the denizens of Arcadia, and this contract can see the past or future. The fae must be able to see their target directly but may invoke this on themselves by looking into a mirror.
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Past: The fae has a vision of the most impressive event that happened to the target. This is not contingent on the target's memories: they might see a forgotten or suppressed event.
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Future: The changeling sees the most important event in the target's next few days. The future is not set in stone, and the changeling's involvement can alter it, even just by telling the target..
Props and Scenery: 
Royal Mirror
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Cost: 1 glam + willpower
 
Loophole: The fae must have handled a similar object in the past hour
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The changeling wills his body to become like the paintings on the wall, or the cups in an enchanted cupboard, mimicking an object’s shape in his stance. He calls on the boon Arcadia owes him for his imprisonment to transform him into the shape he desires.
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Reflecting on the Past: 
Common Mirror

The changeling looks into a reflective surface, and states a specific time or event. The reflection then rewinds at impossible speed, compressing days or years into a single moment until it comes to the time he states. The changeling may then see the event as it originally happened reflected in the surface. Anyone else watching sees the same vision. The vision can show up to one scene’s worth of events. The changeling can see moments further back in the past by spending more Glamour; one to go back up to a week, two for a month, three for a season, four for a year, and five for a decade. He must specify the time by at least date (either fixed or relative to the present), and whether it was day or night; or he can specify an event as long as he knows some of the details, such as “when the Ogre beat up Jack.”  The changeling can look around the edges into the reflection, seeing more details. For example, if he looks into a shop window that reflects his friend Jack fighting off an Ogre, he can stick his head into the vision to peer around the edges of the reflection, to see the Darkling standing a little further away.

Cost: 1 glamour per time frame: Scene, Week, Month, Year, Decade.

Loophole: The user must cut themselves and splash the blood on the reflection
Glimpse the Distant Mirror: 
Common Mirror

The user may look into a reflective surface and look out of any other reflective surface they have been reflected in regardless of distance as if looking through a window
.

Cost: 1 glamour

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Loophole: The changeling looks into a mirror belonging to someone who has sworn enmity against him. He may steal this mirror and take it with him (or may have already done so in the past), as long as he does not claim ownership over it.
The Fourth Wall Descends: 
Royal Mirror
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Cost: 3 + Willpower.
 
Loophole: The craftsperson breaks a hedgespun item they own and recycles it into the crafted set elements
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This The changeling, who can work with others for teamwork effects but must pay all glamour (but not Willpower) himself, creates a personal set of costumes and props that obfuscate their user's true supernatural abilities for 1 day. Any supernatural action performed by someone using these props is rationalized away by spectators as particularly clever special effects used in some sort of street performance or movie shoot. For example a mage might shoot fireballs but mortal minds might easily rationalize it away as a flamethrower hidden in the sleeves.
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Hidden Reality: Royal Mirror​
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Cost: 1 glam.
 
Arcadia is fluid, chaotic, ever-changing. By tapping into this, the fae can change one innocuous feature of their surroundings as long as the change would logically exist in an area that's not being observed directly. For example, creating a door behind a curtain where none existed previously, but pulling a Volkswagen out of a desk drawer would not, but pulling a key to the door from said drawer would. This logic also extends to the objects manifested. A door can only exit to the other side of the wall, not to the outside unless it's an exterior wall, and the space must be unobserved, which is why creating it behind a curtain works, but spawning it directly on the wall doesn't. Other examples include a tiny latch on a crate to allow it to be opened, an electrical socket behind a table, etc.
 
Loophole: The changeling makes a show of looking for the feature — turning a box over in her hands and pressing random parts of it, before she “finds” the secret compartment — and expresses surprise when she finds it. This makes the invocation take one full minute.
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The Walls Have Ears: 
Common Mirror
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Cost: 1 glamour per desired boon.
 
Loophole: The changeling is in public among those who can hear them speak the secret aloud.
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The fae holds an object to their lips or otherwise bends in close and tells it a secret. The object tells them a secret in return, such as the objects weak points, how it is constructed, how to properly use the object, or having a vision of the last time someone used the object, Each effect invoked drains them more than the last.
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Read Lucidity: Common Mirror
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Cost: 1 glam
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Loophole: The changeling must touch the target skin-to-skin.
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The changeling can see a target's mental state at a glance, mostly their sanity.
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The  Savage Garden: 
Royal Mirror
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Cost: 1 glam per bonus, up to 5.
 
Loophole: The changeling is attempting to shape the Hedge within Wyrd x2 yards of his Hollow or other space he owns.
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Hedge shaping is a craft normally reserved for those with a great amount of time, or a high connection to the Wyrd. By invoking this Contract made with the Hedge, however, a changeling can gain a greater degree of control over it. For the duration, a fae being's Wyrd is considered to be increased by 1 per point of glamour. If this bumps them over 10, excess is considered an equipment bonus to hedge shaping.
Wildwalker: 
Common Mirror
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Cost: 1 glam per target, plus an additional glamour per target to impede them further..
 
Loophole: The changeling has spent an entire day outdoors.
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The changeling places herself in harmony with the natural world, so that it does not impede her efforts. Rain and winds avoid her, and thin branches move out of her way. Thus, she can operate normally even in environmental conditions that would hinder others, but only if that hindrance is natural. In addition, by spending extra glamour, they may incite the natural impediments to hit other targets harder, impeding someone chasing them even more for example.
Raiment of Moon and Stars: 
Royal Mirror
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Cost: 1 glam +1 Willpower, optional.
 
Loophole: The changeling is bestowing the outfit as a gift within an unusual container that the recipient has never seen opened. The outfit persist within until it is opened, at which point its duration begins as normal.
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The changeling transforms an ordinary set of clothing into a wondrously beautiful set of finery, seemingly composed of impossible materials such as gemstones or the sky at twilight. The outfit gives the wearer an equipment bonus for Social skills intending to gain or keep attention. The outfit remains until the sun next rises, at which point it reverts to tattered rags. If 1 willpower is spent, it lasts an additional number of days equal to Wyrd, and grants an amount of armor equal to kevlar or a breastplate.
Become The Primal Foundation: 
Royal Mirror
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Cost: 2 glam + Willpower
 
Loophole: The character must sit and contemplate a large amount of the specific element for at least half an hour immediately before transforming.
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The character becomes a living embodiment of her element, and retains all her Mental and Social traits.

For solid elements, treat as heavily armored, stronger, and more durable. For example, an element of stone or metal would allow them to shrug off grenades beyond Wyrd 7, and might be able to lift a car.
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For formless elements such as air or fire, it instead boosts wits and dexterity and may direct blasts of the element. They also rapidly heal non-bane damage.
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The Death Clause: 
Royal Mirror
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Cost: 1 Willpower + 1/2 current glamour pool, bashing damage enough to knock the user out but not be outright lethal, and the Soul Shocked condition, losing half the remaining willpower and being unable to gather more through Needle, Thread, or similar, but may still get them back through rest. It must be resolved by restoring willpower to full.
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Loophole: The Changeling sacrifices his life to take a killing blow for another.
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In an ancient agreement with the Underworld, the Gentry agreed to be mortal, but were allowed to choose the manner in which Death could take them. Each Stranger thus has specific conditions or weapons which can permanently kill them, all possible in spite of being absurdly obscure. Changelings also avail of this compact, and the lesser benefits they receive are nonetheless potent.

A changeling with this Contract can invoke it whenever he would be killed before his time. In doing so, he 'buys' back his death, and returns to life in a special cavern in the Underworld, or within the Hedge by paying an additional Willpower.
 
Bans: The Death Clause can only be invoked once every 24 hours, and cannot be used to revive from death by natural causes, as well as being killed by either Cold Iron or one's frailties. Furthermore, being revived in the Underworld is a Clarity breaking point  
Contracts of Illusion: Royal Mirror
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Flickering Unreality: This clause enables the user to conjure forth a minor illusion that affects one of the senses. This might be a flicker of movement or a detailed poster on a wall, a sound or a smell or even a distinctive touch, feel or taste. If it is a physical thing it must be static.
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Cost: 1 glam
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Loophole: The changeling is recreating something they have experienced within the last day.
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Eye of Truth: To cast Illusion, one must know illusion when one sees it. This Clause provides the ability to see through magical or supernatural illusions cast by others
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Cost: 2 glam
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Loophole: The changeling has been blinded by an unexpected flash of light.
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Reality's Mirror: The user conjures an illusion that appeals to all or any other number of senses, It can be made to follow a pre-designed script, follows the user's directions and can include any number of other elements within reason (So a phantom car could have a driver, tunes playing from the radio, the smell of exhaust, etc, but likely not a giant purple elephant drinking vodka in the back seat without risking the illusion breaking..
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Cost: 3 glam + 1 willpower
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Loophole: The changeling invokes it as part of a special effects performance.
Gift of Fortune's Favor: 
Royal Mirror
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Cost: 2 + Willpower.
 
Loophole: The changeling must loudly wish the target good luck while invoking.
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This contract allows the user glimpse into the future of the target, increasing their chance for success. (In the event of dice-based chance, such as if people roll a 1d20 to see if an action in a post succeeds, roll twice and take the better result on your next roll.
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Cobblethought: 
Royal Mirror

Cost: 3 glam.
 
Cobblethought: This clause lets the user pull an object out of someone's dreams when they leave that persists for a week or two before fading back into dreamstuff. The target need not be asleep, but must have had a dream about the object in the past few days.

Loophole: The changeling must possess at least a single fiber of her subject’s bedclothes, whether a thread from her pillowcase or a full nightshirt.
Eat Me, Drink Me
Royal Mirror


Cost: 2 Glam

Loophole: The changeling eats a Goblin Fruit without knowing its effects. OR The changeling attempts to wear stolen clothing either too large or too small for them to wear. The clothes don’t need to correspond to the change made with the clothing changing to fit as necessary.


The changeling remembers the bizarre perspectives of Arcadia, and things start to look rather large or small.

The changeling chooses any Size between 1 and 10 (actual-squirrel sized or a large minivan respectively) and quickly grows or shrinks to that size. Her Physical Attributes, Speed, and Health do not change. She gains bonuses equal to (6 - Size) for shrinking or (Size - 5) for growing for relevant mundane rolls (Stealth to go unnoticed when shrinking, or Strength to pick something up when growing). However, she also takes penalties respectively for relevant mundane rolls when it would make sense, such as to be noticed while tiny and actively trying to get their attention. With appropriate sub-clauses this may be used on objects, used reflexively to avoid attacks by shrinking, or even causing the grown person to be healthier and hardier than normal.

Contracts of the Steed: 

Opening the Black Gate: 
Royal Steed
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Cost: 3 glam plus 1 willpower
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Loophole: The Contract is invoked to open an existing Gate.
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There is a barrier between the living and the dead, which can only be crossed at great risk. This clause creates a doorway between the mortal world and the Underworld. This passage can also be created in the Hedge or Arcadia, but doing so is quite likely to draw attention as if the changeling had dropped her Mask. 
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A passage, the size of a normal door, is created between the land of the dead and the world of the living for a number of hours equal to the changeling's Wyrd. When the time is up, the door shuts forever, and those on the wrong side of it will be trapped unless they find, or make, another exit.
Reflection's Grasp: 
Royal Steed

Cost: 1 glam.

Loophole: The changeling is reaching through a mirror that belongs to a rival to steal something from them.

This clause lets the user reach into a mirror and manipulate the object by manipulating its reflection, including pulling objects through.

Mirrorwalk:
Royal Steed

As Glimpse the Distant Mirror, but walking through to the target reflective surface as a form of teleportation. Like Glimpse, they must have been reflected in that surface in the past.

Cost: 1 glam + 1 willpower.
 
Loophole: The changeling speaks the name or title of a character currently reflected in the mirror where he plans to exit. This can be a guess on the changeling’s part, whether because he knows little Mary goes to bed at seven and brushes her hair in the mirror beforehand, or because Mr. Witherfield locks up at five and his shop’s door has glass in it. If the person isn’t there, the Loophole doesn’t work, and he doesn’t invoke the Contract.
Harmony of Portals: Royal, Steed

Cost: 2 glam
 
Loophole: The changeling marks the door with a small amount of blood.
 
The fae enters one portal and exits at another within three times the user's Wyrd score in miles. Both portals must be large enough for the changeling; she cannot enter through a door only to exit from someone’s pocket. She must also know the doorway she plans to exit, having seen or used it before in the past.
For an extra glamour, elemental sources may be used, such as water, fire, shadows, and similar things that would obscure the user's body while passing through.
Nevertread: Common Steed
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Cost: 1 glam
 
Loophole: The changeling leaves a note, bloody fingerprint, or other clue of his passing. He can hide this, but it must provide a clue to his identity if found.
 
This contract allows the user and others of their choosing to hide their passage by masking their footprints and other such things. For example in a forest a humanoid fae might use the contract to leave behind hoofprints instead, or walking away from a murder with bloody boots might leave prints in the form of bloodsplatters that look as if the victim crawled there before he died.
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Flickering Hours: Royal Steed
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Cost: 1 glam, + 1 willpower for a group.
 
Loophole: The changeling smashes an antique clock or other old timekeeping instrument as he invokes the Contract. It does not actually have to be old in years, simply old in design, such as a pocket-watch.
 
The changeling picks meandering paths through the Hedge, stopping occasionally to smell a flower or prick his finger on a thorn. While his path seems random at best, and ineffectual at worst, the changeling is actually weaving an enchantment with his footsteps that allows him to slow or speed the passage of time for himself and those around him.
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Boon of the Scuttling Spider: 
Common Steed
​
Cost: 1 glam.
 
This contract allows the user to cling to walls as easily as a spider or a gecko, even if the surface wouldn't normally be capable of handling their weight.
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Loophole: The changeling swallows a live spider.
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Pathfinder: 
Common Steed

Cost: 1 glam.
 
As the nature of the Hedge is one of dreams and emotions, this clause allows one to more easily navigate the constantly-changing landscape as well as what bounties might be nearby.

Loophole: Must have pricked your finger on a Hedge thorn within the last week in such a way that draws blood.
Dreamsteps: 
Common Steed

Cost: 1 glam.

Loophole
: The user must hold a teddybear or other such comfort item with them belonging to them or a friend while invoking the contract.

This contract allows the fae to teleport through dreams, either entering one sleeper and exiting at another, entering the target's dream bastion via the Hedge and popping out at their sleeping selves or vice-versa, going through a sleeper and into the Hedge.
Talon and Wing 
Royal Steed


The character spreads his arms, or paws the ground, remembering dreams of flying. He then opens his mouth, to consume the dream and claim its power for his own

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Cost: 1 Glamour each.

Beast's Great Flight: Gain the method of movement of a beast, whether flight or slithering, which can look disconcerting to mortals. This clause allows users emulating unusually swift animals to run faster, aquatic animals to swim better and faster and leaping animals to jump and glide inhumanly well In addition, the user does not tire, becoming immune to fatigue for the duration.

Claws of the Beast: Gain a bite or claw weapon as damaging as a dagger with the caster's choice of venomed or not.Tongue of Bird and Words of Wolves This clause lets the user communicate with animals. This communication is partially empathic, but the user must either speak to them or attempt to imitate their noises.

Beast's Keen Senses: The user gains the senses of a specific type of animal, selected upon use. This clause enhances the user's natural senses, and may well grant him entirely new senses such as a viper’s infrared pits or a bat’s echolocation. 

Loophole: The changeling eats a piece of fur, a talon, or another part of an animal he wants to emulate.
Sideways Jaunt
Common Steed


Cost: 1 glam

Loophole: : The changeling lets the Wyrd take the wheel and deposits them out of a random portal within range.


 The changeling jumps into a closable portal and appears out of another closable portal within (their Wyrd x 30) meters. They must know the end location well enough to imagine and concentrate on it. They must be able to fit through the exit portal, but don't need to fit through the entrance one, as they shrink and compress unnaturally to fit through anyway. For an extra glamour, the changeling may cause the portal to act as an actual portal, allowing others to pass through.
Doorway to Nowhere
Royal Steed


Cost: 2 glam or 3 + 1 willpower

Loophole: : The changeling has the keys to both doors, OR The changeling has buried a vial of her blood at both locations


 For 2 Glamour, the changeling goes through one portal and exits out of another Hedge Gate she has seen before within (Wyrd x 10) miles. This doesn’t need to be in the same realm, as a changeling can enter in the Ironside and exit in the Hedge. For 1 additional Glamour and 1 Willpower, the changeling spontaneously creates a Hedge Gate anywhere that she has visited before to exit out of, even if there was not one there before. If the changeling has a pledge with someone within range, they may instead appear in their vicinity instead, spontaneously creating a hedge gate to exit from for that purpose.

Contracts of the Sword: 

Saber Dance: 
Common Sword
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Cost: 3 glam
 
Loophole: The changeling is dressed in a manner appropriate to her relevant non-combat skills — a juggler in motley, a surgeon in a smock, and so forth.
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Changelings who invoke this contract are beautiful to watch, graceful and mesmerizing, and sometimes more than a little disturbing. Dancers spin and undulate with blades striking out in rhythm to their steps. Jugglers throw knives with breathtaking flourishes and pinpoint precision. Butchers land devastating blows that take their victims apart cleanly at the joints, and surgeons’ scalpels land deadly strikes against their opponents’ most vulnerable points.
Elemental Weapon: 
Common Sword
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Cost: 2 glam
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Loophole: The user must perform a showy trick with the element before shaping, giving an opportunity to attack.
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The changeling draws a source of a nearby element and shapes it into a weapon. Water from a lake, a rose from the bush, fire from a fireplace, even electricity from a wall socket, turning it into things like a fiery whip, a sword made of ice, or javelins made of lightning.
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Primal Glory: 
Common Sword
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Cost: 2 glam
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Loophole: The changeling consumes the element somehow. She might drink some water, hold her breath for a while, eat a handful of dirt, or put out a candle with her tongue and inhale the smoke.
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The changeling survived the scorching deserts and ice plains of Arcadia; mere mortal elements cannot harm her. She touches an element and it cows before her: She gains immunity to damage from all instances, both mundane and magical, of the element. It also curls around her as an armor that lashes out at foes that come within 8 meters.
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Elemental Fury: 
Royal Sword
​
Cost: 1+ glam
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Loophole: The changeling publicly rants or otherwise vents rage.
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The changeling channels her fury outward, screaming to the sky and inflicting one Environmental Tilt such as Frostbite or Heat Stroke, Blinded from a sandstorm, etc of her choice per point of Glamour she spends. The area extends 20 yards/meters around the character, per glamour though she herself is immune to its effects and may extend this immunity to targets of her choice.

Contracts of the Shield: 

Gluttonous Feast of Health Common Shield

Cost: 3 glam
 
Loophole: The changeling is offered large amounts of food by a stranger
 
This contract has no clauses, but allows the user to heal wounds with inhuman speed by gorging themselves on an equally inhuman amount of food and drink, instantly repairing their body. The more calorie-laden the food, the less the user must eat to get the effects and they suffer no illness from their binge.
Shared Burden Common Shield
Cost: 2 glam.
 
Loophole: The changeling holds up a body part of the creature that injured the target. For example a gunshot wound would require some hair or a strip of skin.
 
This contract allows the user heal the wounds of others by taking some of them into themselves at a 1:3 transfer to heal ratio. So for example if someone had three stab wounds, it would transfer one to the user and seal the other two.
Thorns and Brambles: 
Royal, Shield

Cost: 2 glam
 Loophole: The changeling litters a handful of Hedge thorns behind her. 

The fae summons a small piece of the Hedge into the mortal realm, having three main effects:Leechweed: Brambles leech glamour from targets attempting to move through them. Unlike normal feeding, their emotional energy is ripped from them, rendering them tired and sluggish. Targets may avoid being pricked by moving at walking speed or slowerBriarpatch: The hedge springs up in the fae's wake, helping to deter pursuers. May be combined with Leechweed for greater effect. Field of Thorns: A large barrier of thorns and brambles springs up around the fae in whatever form or shape they desire as long as they are at the center, from a hedge-maze with a ceiling to a simple dome of thorns. Anyone who attempts to move through is stabbed and attacked by the thorns, the hedge moving and shifting as if alive to do so. HedgeWall: Hedge walls form a small castle around the fae out to a range of ten yards per Wyrd, though size constraints or the fae's wishes may make it smaller. The walls are thick enough that targets cannot pass through without a tool to cut their way through...like a chainsaw. They can be climbed, but the thorns slice at them like a thousand knives. The layout can look like whatever the fae desires, but the passages must be at least wide enough for a human to crawl through. This effect lasts until the sun next passes the horizon but may be canceled early.
Fortifying Presence: 
Royal Shield
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Cost: 2 glam
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Loophole: The user must be sincere in the offer of long-term friendship with the target.
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The fae offers aid to the target, whether a shoulder to cry on or a sparr to vent their frustration, even the offer of food and a place to stay, creating a supernaturally uplifting sense of willpower and relief from stress and worry.
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Trapdoor spider's Trick: 
Common Shield
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Cost: 1 glam or + 1 willpower
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Loophole:  The user lures an enemy or rival through first.
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The changeling steps through an opening (be it a door, a window, or a hole in the wall) and cloaks it with Glamour to make it seem impassable, or not even there at all. The illusion is full sensory, and supernatural perception can pierce it. Spending willpower makes it last until the next dusk or dawn.
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Whispers of Morning: 
Royal Shield
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Cost: 2 glam
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Loophole: The changeling carries no weapons and is wearing no armor. If she picks up or dons either while using this Loophole, the Contract immediately ends unless she pays the Glamour cost.
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The world, and indeed the laws of physics, forget about the changeling — stuck between being and not being, her body and everything on her person become intangible. She is weightless, can't be touched or attacked (or indeed, attack herself) save by magical means, and can pass through all physical barriers. She can see and interact with other incorporeal creatures and objects. 
Everbreath:  Common, Shield

Cost: 1 glam
 
Loophole: The user has taken care of a large plant or growing tree within the last 24 hours.
 
The fae calls out to the spirits of air and life, drawing sweet breath from even the most unlikely of places. This lets them breathe in any substance that contains oxygen, including dirt, water, or hydrogen peroxide as if it was clean air. However, they may still be choked manually.
Fae Cunning:  Common, Shield

Cost: 2 glam
 
Loophole: The character challenges an opponent to an immediate duel. The other target does not have to accept.
 
The changeling moves with the grace of lightning or commands blades to pass her by, or perhaps her shadowy body simply splits in two to remain unharmed. The changeling may add their Defense stat (Toski's is 10) as a penalty to rolls to attack them, reducing by 1 with each attack in a turn against them. This includes firearms. If a roll is reduced to 0 they may redirect the attack to a different target.
Cloak of Night: 
Common Shield
Cost: 1 glam
Loophole: The changeling and her companions don one piece of blank clothing for the duration, such as a T-shirt without an image on it or a generic pair of jeans.
The changeling must invoke this Contract while she and her allies are in dim or dark conditions; as long as they take a penalty to visual perception it's dark enough. She drapes the darkness around a number of willing companions, which are hidden as long as no one does anything to attract undue attention, such as attacking or making loud noises.

Pure Clarity: 
Royal Shield
Cost: 2 glam + 1 willpower
Loophole: The changeling dons a metal gauntlet on one hand and a silk glove on the other. The gauntlet need not be authentic, it can be a costume prop as long as it is actual metal.

The changeling recounts the most horrific thing her Keeper ever did to her, that she remembers. Her voice becomes like steel in the telling, and that suffering can no longer touch her. In fact, nothing can touch her, for now. The changeling can take any one action during this scene that would normally prompt a breaking point for her, without suffering one. The Contract ends once she does, or at the end of the scene, whichever comes first.
Guardian Angel 
Common Shield


Cost: 2 Glam

Loophole: The changeling is somewhere in the scene cheering the target on when the action happens. If they are not, the Contract ends before it takes effect unless she pays the Glamour cost.


 The changeling designates a mundane action or task that they vow to help the target with somehow. When the action happens, even if the changeling is nowhere near them, they may assist reflexively with a teamwork action. Those in tune with the Wyrd (kenning, Fate mage sight) might see a glimpse of an ethereal version of the changeling guiding their target through the action. A target can only be affected by one instance of Guardian Angel at a time. The action doesn't even have to be the same, but it must still make sense. For example a changeling's spectral self could be literally cheering the target on, using an Expression roll, or they could be physically helping to hold an item in place with a Strength check while the person themselves is using a Crafts check to build equipment.
Unyielding Will
Royal Shield


Cost: 1 Glam

Loophole: The changeling has sworn a pledge to himself as a Deed Vow


 Any supernatural attempt to read or control the changeling's mind or fate (ex. Goblin’s Eye, Spinning Wheel, Tumult) triggers a clashing roll, triggering terrifying visions of Arcadia on a failure, causing the Spooked or Blinded tilt for Wyrd turns. If they know the effect is happening, the changeling may willingly let the effect go through. If in a place the changeling feels safe and anchored, they may spend a point of Willpower to roll twice and keep the better result. For the price of another glamour plus a willpower, the contract lasts until the sun crosses the horizon. The changeling knows what happened to trigger it, what they were trying to do, and gets a flash of the aggressor's appearance.

Contracts of the Chalice: 

Frail as the Dying Word: 
Common Chalice

Cost: 1 glam
 
Loophole: The changeling has already suffered from the frailty he wishes to inflict within the same scene. He may seek it out deliberately for this purpose.

The changeling inflicts one of his own minor frailties on the target. If they already possess it, that frailty becomes major instead for the duration. If they already possess a major version of the same frailty, this Contract doesn’t function. While the changeling may inflict their Iron bane on another, they do not lose it themselves for the duration. Alternatively, they may spread a bane possessed by any fae in the scene instead of one of their own.
Filling the Cup: 
Common Chalice

Cost: 1 glam
 
Loophole: As he invokes the Contract, the changeling speaks out loud her current strongest emotion and its cause or the person at whom it’s directed for all nearby to hear.

The changeling can identify people experiencing powerful emotions within a radius of (her Wyrd x 40) yards/meters. He knows the direction and general distance of the emotion at the time of the Contract’s use, but those people may move by the time he gets there. He gains a vague sense for whether any emotion he detects is positive or negative, but otherwise can’t identify it without seeking those people out or using additional magic. Fairest may pick out those with a strong emotion related to them, such as the fairest reminding them of their lover..
Sleep's Sweet Embrance: 
Common Chalice

Cost: 2 glam + 1 willpower

Loophole: The changeling prepares a sleeping draught, warm milk, soothing tea, or any other sleep aid that involves drinking liquid, and he persuades or forces the target to drink it all in the same scene in which he invokes the Contract.

Once the changeling invokes this Contract, whenever the target sleeps for a number of days equal to successes on the invocation roll, they don’t dream. Instead, they heal more rapidly than normal, compressing weeks of healing into mere nights. While dreamless, they have no Bastion and cannot be the target of oneiromancy or other magic that works upon dreams or dreamers.
Curse's Cure: 
Common Chalice

Cost: 1 glam

Loophole: The changeling tastes a bit of the same toxin that afflicts the one he intends to cure within the same scene; this Contract doesn’t protect him from its effects if even a small taste would poison him.

The changeling concocts an antidote for any venom or poison that afflicts another from a sample of their blood, which he mixes with herbs picked from the Hedge and a bit of his own spit in a cup of wine. Anyone who drinks a full cup of the changeling’s draught either heals from a poison in half the normal time, or, if the poison was deadly, the character will now survive. This contract also works on drugs and diseases.
Dreamer's Phalanx: 
Common Chalice

Cost: 1 glam + 1 per additional person

Loophole: All participating dreamers are part of the same sworn oath when this Contract is invoked. The oath need not be exclusive to them; for instance, if all are in the same motley but not all motley-mates participate, it still counts. Swearing an oath specifically for the purpose of this Contract within the same scene also counts.

The changeling connects the Bastions of all participating dreamers, thus drawing them all into a shared dream. He himself must be a participant, and all dreamers must be willing. Each dreamer retains their own distinct Bastion with a separate entrance and exit, but the dreamers treat them as a single Bastion for purposes of oneiromancy and navigating the shared lucid dream. This Contract counts as an invitation from each dreamer to each other to enter their Bastions from the outside.
Closing Death's Door: 
Royal Chalice

Cost: 3 glam + 1 willpower

Loophole: The character the changeling tries to revive is one of his Touchstones, a fae-touched promised to him, or someone with whom he shares a personal oath of any kind.

With a tender kiss on the lips, the touch of her tears to the corpse’s face, or another gesture of intimacy and longing, the changeling cheats death on another’s behalf, allowing them to step back over the dread threshold they’ve already crossed. This Contract targets the corpse of any previously living character who has died within one session of the scene in which the changeling invokes it. Exceptional success means it can instead restore across an entire story. In exchange for this fae miracle, the changeling gains a number of Goblin Debt points equal to the number of hours the revived character has been dead. He gains a minimum of 1 point and can’t gain more than his usual maximum.
Feast of Plenty: 
Royal Chalice

Cost: 2 glam

Loophole: The changeling greets everyone present in the scene by name with a gesture, such as a handshake or a hug, within the same scene; if he doesn’t know someone’s name, he must learn it and use it in order to invoke the Loophole.

The changeling summons something nourishing or medicinal out of thin air: food guaranteed to be someone in the scene’s favorite, fresh water, wine to soothe troubles, aspirin to take away a headache, healing salves to ease the pain of an injury, or anything else appropriate to whatever ailments those nearby may have. The summoned quantity is always plenty for everyone present when the Contract takes effect. Anyone who chooses to partake in these comforts may remove one physical, non-Persistent Condition they currently suffer, which fades without resolution. Those who partake willingly gain the Indebted condition:

Indebted: A fae being performed a service for your character and owes them something in return. Mundane tasks aren’t enough; the Wyrd enforces this debt. The character can repay it by accepting damage, a detrimental Condition, or a detrimental Personal Tilt intended for the being to whom the character is indebted. The character’s player chooses which of these he suffers; if he chooses damage, the character must take all damage from a source, not part of it.
Shared Cup: 
Royal Chalice

Cost: 2 glam + 1 per additional person beyond the second

Loophole: The changeling must collect blood, a hair, a fingernail clipping, or some other part of the body from each participant during the scene in which they all consume the drink or meal.

Sharing a cup or breaking bread brings people together. The changeling fills a drinking vessel or prepares a meal and shares its contents equally between all members of a group, forming a bond that defies boundaries. While bound, all participants sense each other’s emotional states, and react to emotional stimuli as though they all experience them simultaneously. If one participant gains an emotional Condition or personal Tilt, all do; each participant must resolve these Conditions separately. If one regains Willpower, they all regain the same amount; if one regains Glamour, all participants with a Wyrd trait regain the full amount. Participants without Wyrd gain the Inspired Condition instead of Glamour; this Condition is not shared.


 

Contracts of the Coin: 

Book of Red and Black 
Common Coin

Cost: 1 glam
 
Loophole: The target has allowed the changeling to examine their records or accounts during the same scene.

The changeling learns the five most significant debts and sworn obligations of a target she can see. These bonds may be mundane or magical; she may learn of the shopkeeper’s heavy loans from the bank, or the motley oath that one of the Lost has sworn. She also learns how many points of Goblin Debt the target has, if any. This includes to who they're owed, why the target took them on in the first place, and what is preventing repayment.

What counts as significant depends somewhat on the target. A man who is overdrawn by $50 from the bank but knows he can repay it swiftly does not consider it significant. If, on the other hand, he owes that $50 to Big Jim, notorious for getting very upset over even relatively small sums of unpaid debt and prone to taking payment from reluctant sorts in the form of their broken kneecaps, it’s probably a rather pressing issue for him even though it is not very much money in the grand scheme of things. The larger the mundane sum and/or the more personal value the commodity paid for has, the more likely it is to count as significant even if the target has a handle on repayment; this Contract detects most mortgages, for example. Debts of a fae kind are always significant.
Give and Take 
Common Coin

Cost: 1 glam
 
Loophole: The changeling and the target permanently exchange physical gifts of equal value or meaning that they have not given each other before.

The changeling’s player chooses a number of points up to half the changeling’s Wyrd from one category of Glamour, Willpower, social currency, or dots in a specific, personal-scale Merit, and offers to exchange them with a target for an equal amount of another category they possess. For example, the changeling might trade three points of her own Glamour for three points of the target’s Willpower or their three-dot Common Sense Merit. If the recipient is willing, the exchange immediately takes place. 

Traded Merits last until the end of the scene, during which time the original owner cannot access their benefits; the recipient must meet all prerequisites for the Merit. This Contract has no effect if the target doesn’t consent to the transaction, although a bit of haggling to get there is fine. Neither party can exchange Merits affecting the wider world beyond them; the changeling cannot trade for Resources or Allies, for example, but she could trade for Fast Reflexes. Since the Contract does not allow an exchange within the same category, she also cannot trade one Merit for another

If the recipient cannot receive the appropriate payment, such as giving glamour to a mortal, they gain a temporary 'bank' of that resource. For example trading 3 glamour to a mortal would give them a temporary bank of 3 glamour, allowing them to see through the Mask and use them to power Tokens or on the changeling's behalf until the supply is exhausted.
Coin Mark 
Common Coin

Cost: 1 glam
 
Loophole: The changeling carves or otherwise permanently marks her name on the object.

The changeling enchants the target object. Thereafter, she knows its location respective to her own and senses whenever its ownership changes hands, voluntarily or not; she learns the identity of the new owner and what price the transaction involved (if any). If she interacts with the object’s current owner in a scene — not necessarily in person; a phone call or online chat will do — she may spend an additional point of Glamour to stir the materialistic power of the chain of transaction and inflict the Avarice or Apprehensive Condition on them. (Kith and Kin book
Exchange of Gilded Contracts 
Royal Coin

Cost: 3 glam
 
Loophole: The changeling and the target each don a relatively convincing mask of the other during the scene.

The changeling agrees to exchange magic for magic, losing access to one common contract they know and trading it for magic of similar potency another possesses. The target may not use the contract's loophole, but may pay for it either with a bank of  glamour given by Give and Take or with their own magical resource if they have any. Either party may cancel the bargain at any time, but only one such bargain may be used at once. 
Grand Revel of the Harvest 
Royal Coin

Cost: 3 glam + 1 willpower
 
Loophole: The changeling supplies a feast or banquet large enough for all the revelers present, and partakes of all revels herself in obvious fashion.

The changeling’s presence enhances all worldly delights and sensations in the scene. The blandest food seems ripe with intriguing flavors; song and companionship fill the heart; payment or gifts feel all the more rewarding; the intensity of touch and texture thrill the nerves and the mind. For the remainder of the scene, anyone other than the changeling who deliberately engages in revelry or celebration of any kind that this Contract would affect reaps greater rewards from their gains and prosperity until the Contract ends. Whenever they would regain Willpower, they gain an additional point, to their usual maximum. Whenever they would heal health or Clarity damage, they heal an additional point of the same damage type. If they gain a windfall of cash or wealth, they gain a +1 bonus to its equipment bonus for acquiring it.

Contracts of the  Scepter: 

Jealous Vengeance: 
Common Scepter

Cost: 1 glam
 
Loophole: You have caused this Contract’s target to gain the Oathbreaker Condition within the current scene, whether directly or indirectly.

The changeling presents her target with a choice: definitively step away from whatever position or situation puts them in the changeling’s way, such as quitting a job or breaking up with a partner, or suffer the consequences. If the target doesn’t do everything in their power to obey they suffer one of the following Conditions of the changeling’s choice: Blind (temporary), Mute, Bestial, Embarrassing Secret, Guilty, Leveraged, Lethargic, Paranoid, Ravaged, Reckless, or Spooked. The target can’t resolve this Condition until they’ve bested the changeling in a contested action.
Knight's Oath: 
Common Scepter

Cost: 2 glam
 
Loophole: The changeling anoints her knight with her own blood as the required knighting ceremony; she must shed this blood by inflicting at least one point of lethal damage on herself within the same scene. Blood from injuries she didn’t cause herself doesn’t count.

Every aspiring leader needs people to lead. A knight must, by duty, protect and serve; their commander must likewise follow her duty to recognize their loyalty and bestow favor upon them for following her orders. The changeling bestows knighthood upon another by performing a suitably symbolic gesture, such as kissing them on both cheeks, exchanging solemn vows, or touching her weapon to their shoulders

The changeling chooses one non-changeling character upon whom to bestow knighthood. That character gains a bonus to their Initiative and Defense equal to half her Wyrd as long as they can perceive her, and the same bonus to all Social actions they undertake in her name. If they disobey or betray her, they suffer the Cowed Condition, and the changeling immediately knows what happened, although not what circumstances led to the event or any details. The Wyrd itself adjudicates what counts as disobedience or betrayal, adhering to the spirit of the bestowment. The target must be willing for this Contract to work, but they needn’t fully understand the parameters or consequences, and the changeling may coerce or deceive them. A fairest may have as many Knights as their Wyrd at a time, including in a single invocation as long as they do the same gesture for each.

Contracts of the Stars: 

Pole Star: 
Common Star

Cost: 1 glam
 
Loophole: The changeling holds a piece of his target in his hand when he invokes this Contract. This may be a cog from the grandfather clock in his target’s hall, or a scrap of fabric from his enemy’s coat.

The changeling states aloud the person or place toward which he wants to travel. His body acts like a compass, turning him in his target’s direction. He may use this to orient himself in an unfamiliar place, find true north in the middle of a forest or know the direction of a recognizable landmark while in an unfamiliar part of town. Alternatively, this Contract can point him to a specific item or person of presently unknown whereabouts. He doesn’t know the exact location or the distance to his destination, only the direction in which it lies. If the person or object is hidden by supernatural means, this Contract prompts a Clash of Wills. This Contract only works in the mundane realm.
Straight on till Morning
Common Star

Cost: 1 glam
 
Loophole: When he invokes the Contract, the changeling promises he’ll sleep when his task is done, and has an ally seal the statement; he may not spend Glamour to refute the sealing. After the Contract ends, he immediately gains the Fatigued Condition.

The changeling becomes tireless, able to push on without having to rest or eat until he reaches his destination. He suffers no ill effects from Environmental Tilts along the way. This doesn’t prevent other encounters from getting in his way; a trod troll in the path doesn’t much care about the sparkly thing in the sky. If he travels the Wishing Roads, his navigation rolls gain the 8-again quality. The changeling may have a number of fellow travelers equal to his Wyrd rating
Cynosure: 
Common Stars

Cost: 1 glam
 
Loophole: The changeling lets an opportunity toward fulfilling one of his own Aspirations slip by within the same scene.

The changeling’s sincerity inspires the target to reveal one of their own Aspirations, chosen by the target. The stars show the Lost opportunities during the next chapter (for short-term Aspirations) or story (for long-term ones) that could help the target achieve those goals. He may choose to nudge them toward these opportunities, spoil them, or do nothing with the information. The changeling also learns the name of someone to whom he himself has an established connection who would be immensely helpful to the target’s goals. He may choose to make a favorable introduction, warn that person about her target’s shortcomings or do nothing with the information.
Shooting Star: 
Common Star

Cost: 1 glam
 
Loophole: The changeling completes their own creative work or physical display in the same scene.

Fame is a fickle thing. For just a moment, the target’s star burns bright, then fades away. Whether their song captivates the coffeehouse audience, their painting makes waves in a small-town art gallery, or the popular kids at school all post their new dance move to social media, the creator’s art resonates deeply whenever encountered by anyone. The changeling may instead may instead target someone who performs feats of physical excellence, such as a local baseball player, the neighborhood gym rat who runs every morning, or the aspiring figure skater who practices on the nearby pond every winter. Changelings that harvest glamour as a result of emotions from that creative work gain +1, +2 if fairest.
Retrograde: 
Common Star

Cost: 1 glam
 
Loophole: You have caused this Contract’s target to gain the Oathbreaker Condition within the current scene, whether directly or indirectly.

The changeling tells a story about a person in his presence. When he describes actions taken by the person within the story, he makes a counterclockwise gesture. Chaos descends on the target’s life: they miss their train, they lock their keys in their car, they overdraw their bank account, they say the wrong thing at the worst possible time. Routine matters that normally go smoothly for the target go wrong; a routine matter is any action the target takes that doesn’t require a roll. For example, their signal cuts out whenever they try to make a phone call, or they can’t find a parking space at their destination. While most often affecting matters of communication, finance, and travel, the Contract’s effects reach those arenas. In addition, if exceptionally successful, they must roll twice and take the worst result on any rolls until the contract ends.

Contracts of the Thorn: 

By the Pricking of my Thumb: 
Common Thorn

Cost: 1 glam
 
Loophole: The changeling brews a potion of poison ivy, newt, and thistles within the same scene; she peers into the potion, extending her senses into nearby flora.

The changeling extends her senses of hearing, sight, smell, and touch into any living plant she can perceive. She can only occupy one plant at a time. She can shift her senses from one plant to another, from a plant back to herself, or from herself back out to a plant again as an instant action. The changeling still perceives her body’s surroundings and can take actions while extending her senses but doing so is confusing; her player suffers a –3 to all actions she takes unrelated to perceiving through the plant while her senses ride one, as well as to her Defense and Initiative. The 'ling may occupy multiple plants at once, but the penalty gets worse for each.
Thistle's Rebuke: 
Common Thorn

Cost: 1 glam
 
Loophole: The changeling drinks an entire glass of water just before invoking this Contract.

Thorns grow from the changeling’s clothing or armor, increasing its general armor rating by two. They also tear the flesh of anyone who gets too close to the changeling, inflicting one point of lethal damage on anyone who touches her or engages her in melee. If grappled, her opponent takes two points of lethal damage per turn for the grapple’s duration, in addition to any other damage done by maneuvers within the grapple. Additionally, the changeling can fire the thorns from her armor at a foe within 50 yards/meters, although doing so negates the Contract’s other bonuses for the turn as the thorns grow back. They’re ranged weapons with a damage rating of 2L. Fairest may make the effects of the contract invisible or even retract them for the duration.
The Gouging Curse: 
Common Thorn

Cost: 1 glam
 
Loophole: The changeling makes an agreement with the victim, allowing them to specify an action she cannot take. If she violates these terms, she must immediately pay the Glamour cost and take a point of lethal damage, or the Contract ends.

The changeling chooses an action she wants to forbid her target from taking. It should be specific and something they could do within one instant action, such as visit a particular location, use a specific object, or play a certain song over the store’s retail radio. If the target performs the act before the chapter ends, they become cursed with one of the following Tilts of the changeling’s choice: Arm Wrack (one arm), Blinded (one eye), Deafened (one ear), or Leg Wrack (one leg). Misfortune strikes to enact the tilts, twisting an ankle to make walking painful, wax clogging an ear that never seems to properly clear no matter how much they clean it, etc. The changeling may state another action at the time of invoking that ends the curse early if performed.
Embrace of Nettles 
Common Thorn

Cost: 1 glam
 
Loophole: The changeling leaves behind a meaningful personal effect for the Hedge to consume as she invokes this Contract. She can never personally recover the object: if it returns to her by some other means, she accumulates 2 Goblin Debt points.

The changeling invokes this Contract while in the Hedge’s Thorns in response to the Hedge shifting itself. Choose one of the following:

• If the changeling deflects, she changes the target of a single Hedgespinning shift she observes. This permits her to steal a beneficial effect or shunt a harmful one onto someone else. She only gains a Beat from an adverse paradigm shift if she actually suffers the adverse effect.

• If the changeling defers, she negates up to half her Wyrd, rounded down, of the Hedge’s shift successes. These successes don’t disappear; instead, add them to the Hedge’s next successful Hedgespinning roll, which becomes immune to this Contract. If the Storyteller rolled an exceptional success, the Hedge’s shift remains an exceptional success if even one success remains after deferral.

• If the changeling chooses double-down, she adds Hedgespinning successes to the Hedge’s roll, up to half her Wyrd rounded down. In exchange, she gains the same number of additional successes on her next successful Hedgespinning roll within the scene. The additional successes do not count when determining whether she achieves an exceptional success.

No matter which option she chooses, the changeling cannot choose it again within the same scene until she has also used both other options.
Awaken Portal: 
Royal Thorn

Cost: 2 glam
 
Loophole: The changeling takes at least 15 minutes within the scene where she activates the Contract to clean, repair, or spruce up the entrance and its surrounding structure prior to awakening the portal.

Any unguarded entrance invites trouble through its gate, from the obvious front door to the most elusive hidden passage. The changeling gives such an entrance the means to protect itself, just as roses guard their beauty with thorns. By smearing her own blood upon the portal or arch for a dormant Hedgeway, or upon any entrance to a Bastion or Hollow, she uplifts it into a goblin who serves as her eyes and ears while she’s away. The portal gains temporary sapience. While it cannot move or take either physical actions or those requiring speech, it perceives its surroundings as the changeling would; blocking the entrance inhibits its vision, and a complete seal also inhibits its hearing. The hobgoblin portal can mentally communicate with her over any distance, so many changelings use this Contract to gather intelligence and blackmail material. The changeling may use her kenning from the portal’s point of view rather than her own, but she loses the ability to see her own environment while she does so.

The portal goblin also becomes a great, toothy maw capable of reflexively extending its many fangs to bite intruders before retracting them afterward

 
Shrike's Larder: 
Royal Thorn

Cost: 1=3 glam
 
Loophole: The changeling impales an effigy representing the target upon a thorn. While brambles are traditional, any small piercing object works, such as barbed wire, sewing needles, or a live porcupine’s erect quills.

Butcherbirds famously immobilize their prey upon thorns so they can easily tear up their meal. The changeling scatters thorns, needles, barbs, or similar small, prickly items in mimicry of the bird. The spines grow beneath the victim’s feet, slowing her enemy to a crawl. When harvesting glamour from the target's pain, the invoker gains double the normal glamour. Vehicles may be targeted as well.

This Contract grants three different effects a character can stack upon a single target for one point of Glamour each.

The spines trip up the victim, making them stumble at the worst possible moments. While in a chase, they suffer a –2 penalty to all movement-related rolls and cannot possess the Edge. They may spend 1 Willpower to power through the pain and ignore these effects for one turn. 

• The spines dig themselves deeper every time the victim moves, painfully distracting her from matters at hand. She suffers a –3 penalty to Initiative.

• Spines pierce the victim’s joints, immobilizing them and making all their movements rigid. Halve the victim’s Speed (rounded down). They may voluntarily take one point of bashing damage ignore this effect for one turn and force themselves to move faster.
Witch's Brambles: 
Royal Thorn

Cost: 2-3 glam + 1 willpower
 
Loophole: The changeling drinks an entire glass of water just before invoking this Contract.

By spending 2 Glamour, the changeling can perform limited manipulations of the mundane world as though Hedgespinning, so long as she calls upon the fear and fascination of the Thorns. She invokes this Contract while performing any mundane action utilizing a Size 1 or smaller object capable of piercing flesh in a precise fashion. A dagger, its blade broad and indiscriminate, cannot elicit the strange allure of staring at a pricked finger and watching the tiniest drop of blood emerge, but a safety pin, small cactus, or a cat’s (or vampire’s) fang would work. Te changeling may instead pay 3 glamour and a willpower point to enact paradigm shifts instead, such as conjuring a goblin fruit even within the mortal world.

Independent Contracts

Coming Darkness 
Common

Cost: 1 glam
 
Loophole: The changeling extinguishes a flame as he invokes this Contract.

The changeling reaches down to his feet and yanks his shadow away from himself, casting it out and blanketing the world in darkness. The changeling creates an area of complete darkness centered on himself with a radius equal to (his Wyrd x 10) yards/meters. The darkness falls so abruptly, everyone in the area suffers the Stunned Tilt unless they can see clearly in the dark. Characters within the darkness or who enter it during the Contract’s duration suffer the Blinded Tilt (both eyes) until they leave the area or the Contract ends, whichever comes first. The changeling is unaffected by his own darkness, as are a number of targets equal to the changeling's wyrd at their discretion. 

Mundane light sources in the area are not extinguished but simply obscured; turning on additional mundane lights within the affected area does not penetrate the darkness. Attempts to create magical light sources don't work either. The changeling does not have a shadow for the Contract’s duration. If he leaves the area or the Contract ends prematurely, his shadow remains missing and he must hunt it down if the shadow remains missing.
Pomp and Circumstance: 
Common

Cost: 1 glam, optional of + 1 willpower
 
Loophole: The changeling lays out an unbroken ring of poppies around the area earlier in the same scene as the Contract’s invocation.

A changeling can use this Contract to hide his gatherings from prying eyes by delimiting a perimeter and walking around it widdershins three times. : For 1 Glamour, the changeling chooses an area with a radius of up to (his Wyrd x 10) yards/meters. It must have visible, clear physical demarcations of some sort: perhaps existing walls or fence, or perhaps chalk or a line of stones or salt created by the changeling. Uninvited guests cannot enter the area, although anyone within the defined area may allow someone access by inviting her in. Attempts at mundane spying on the area or tracking any characters within fail automatically. Supernatural attempts carry a heavy penalty of -5.

If the changeling spends a Willpower as well, no Huntsman or True Fae can find the area, even if they track someone directly to the location. It simply doesn’t exist to their senses, whether mundane or magical. The changeling and everyone inside the area must uphold a set of individual, specific guidelines numbering up to his Wyrd. He clearly specifies these rules when invoking the Contract. From that point on, anyone entering the area automatically understands the guidelines whether they heard them explained. The guidelines often describe the gathering’s etiquette, such as refraining from violence, insulting others deliberately, or eating; they may also require specific behaviors, such as speaking only in coded whispers or keeping one’s eyes closed. If anyone breaks the guidelines, the Contract ends immediately and everyone in the area suffers the Demoralized Condition as the Wyrd punishes all for the transgressions of one..
Shadow Puppet
Common

Cost: 1 glam
 
Loophole: The changeling performs a shadow puppet show for the entertainment of an audience of at least three people lasting at least five minutes within the same scene.

The changeling uses his fingers or any part of his body — up to and including the entire thing — to create a crisp shadow puppet on a wall under a bright light. That shadow comes to life and acts on its own, under his command The shadow puppet the changeling creates takes substantial form, appearing as a fully realized version of whatever shape the puppet takes, but made of shadow. For instance, if the changeling makes the head of a stag with his fingers, this Contract creates an actual stag colored entirely in shades of gray and black, fuzzing at the edges. If he uses his entire body to create the shadow, the puppet becomes an identical shadow twin.

A destroyed shadow puppet takes its part of the changeling’s shadow with it; the stag head represents a small fraction of her shadow, but a full double takes the whole thing. A changeling without a shadow must go to the Hedge to reattach it
Earth's Gentle Movements
Common

Cost: 1 glam
 
Loophole: The changeling places a pebble under her tongue.

The changeling reshapes an area of open land centered on himself with a radius of 1 square yard/meter per success rolled. He may not affect any area upon which structures, paving, or other artificial constructs stand, but may create a sinkhole, build flat land up to create an earthen wall or small hill, or send a pillar of earth reaching into the air as long as the total area remains the same. He may even reshape it into more specific forms, such as a pillar shaped like himself or a flat expanse with ruts that form words when viewed from above and can change the consistency of the earth. For instance, loose soil could become packed earth, sand, or mud, but never stone. He can eject any additional materials in the earth if he likes, such as minerals added to soil for planting or bones and insect carcasses. Once complete, the changes are permanent, barring furthe reshaping or other things that alter the creation.
Earth's Imepentrable Walls
Royal

Cost: 2 glam
 
Loophole: The changeling has successfully defended himself or someone else from an attack within the same scene.

The changeling chooses an area of open land centered on himself containing no structures, paving, or other artificial constructs. With an instant action taking five turns to complete (or 30 seconds outside action scenes), the changeling channels his will into the earth to build a fortress of stone centered around him with a Size of (his Wyrd x 10). During this time, the Contract inflicts the Earthquake Environmental Tilt on the area; the changeling himself is immune to its effects. The design of this fortress is up to him; he may create a simple, square bunker with battlements, a single tall tower, a pyramid, etc. and may include as many or as few rooms as he likes within the allowed area.

Benefits per success include: Immunity to all natural environmental effects to the walls and interior. Supernatural ones provoke an opposing roll. Stocked with enough provisions to provide adequate sustenance for everyone inside. If invoked in the Hedge, it acts as a hollow with a dot rating equal to 1/2 the invoker's Wyrd. Also if invoked within the Hedge, it comes with goblin staff that would fit, such as medics, scouts, warriors ,etc for the fort. 

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