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Goblin Fruit:
The Hedge is a fertile place, and here and there its branches bear fruit, alien yet oddly familiar growths that carry the scent of laughter and taste like bittersweet regrets. Here are found poisoned apples and fruit from the tree of wisdom, each carrying its own perfected shape and murmuring with its colors and sweet smells, “eat me.” The Lost obey. Goblin fruit: the fruit goblins eat, and fruit that are themselves goblins. They are a million fancies, mirroring all the sweet delicacies of Earth and so much more. They are a favored part of Lost cuisine, with some variety or another fitting into every dish. They carry within them the essence of the place where they spawned, and consuming one bestows Glamour and other fae benefits upon the eater.
Varieties:​
No full listing of goblin fruits could possibly exist. For that, they are too many and too individual. Below is a list of exceptional examples. Most goblin fruits simply restore small amounts of Glamour when consumed — the exceptional varieties listed below provide unique effects in addition. A fae being and non-fae can only carry a limited amount outside the Hedge, based on their Wyrd connection. The more 'fae' a fae being, the more they can carry. Excess rots away quickly, starting with the oldest carried. However, when carrying her limit or under (For Toski this is 30 on his person, rather difficult to do!), most fruits do not spoil, though exceptions exist. Many are a play on words of what they appear to be, such as a fae "Honey-suckle" being a fruit that drips of fresh honey that resembles a comb.
Amaranthine: A small eggplant in the soft red of compassion, amaranthine grows where despair colors the Hedge the most deeply, and smells like hope and cinnamon. When eaten, it instantly heals a sizable chunk of damage, such as chemical burns on the eater's arm or burn wounds, often the type of damage those with "healing factors" find difficult to heal. Unfortunately eating it causes the user to feel all the despair it was growing in, causing a deep, listless depression for up to an hour.
Faerie Peach: Plump and juicy, fragile to the point of transparency, faerie peaches feed on the radiance of the True Fae, and only sprout where the Gentry pass frequently by. That makes them dangerous to forage for, and a clear warning sign when one of the Lost stumbles across them. When she consumes one, her mien takes on the grand and terrible majesty of the Fae themselves, and the Hedge shies away from her. She travels the Thorns as though they were normal Hedge and normal Hedge as though it were a trod, but all fae beings nearby sense her presence strongly and see her for what she is, and anyone who knows her face still recognizes her. The effect lasts until the changeling leaves the Hedge or for a day and a night, whichever comes first.
Liar's Apple: Delicious, red, and round, liar’s apples grow only in the most deceptively pleasant groves within the Hedge. When eaten, they taste of ashes and gloating, and leave the eater unable to tell the truth until the sunrise after the next — which also makes her immune to interrogation, but not to the consequences of her lies.
Odinroot: Stark and strange, odinroot grows only out of bare rock where blood drawn by the Thorns has fallen. It has a stoic and untrustworthy look to it, and when it is chewed raw, the bitter flavor of realization allows the eater to feel a rush of willpower, at the cost of their clarity of perception.
Ogre Peppers: Growing on tightly-wound, leafless coils of barbed wood, ogre peppers are small, jagged, and cruel-looking chilies formed from righteous wrath and well-earned guilt in equal combination. They are sour and spicy in the extreme, far beyond what most mouths can endure. Consuming one leaves the eater’s mouth with bleeding sores, blood seeping out through the lips and down the chin, though it inflicts no damage. Ogre peppers leave the consumer fearless until the next midnight, provided she pursues a goal she truly believes in; she automatically succeeds on all attempts to contest or resist fear in its many variations, but suffers from a penalty to self control. From ogre peppers, changelings also extract red capsaicin, a liquid identical in appearance to blood that is many times stronger than mundane capsaicin oil. Just a drop can season an entire pot.
Vines of Bacchus: The vines of Bacchus are a rare delicacy, plump and cheerful, with colorful flowers and a heady aroma. When mashed, they form a rainbow paste that goes well in salads and can induce a prophetic haze in those who smoke it. Their most valued effect is that they taste foul beyond belief to anyone who wishes harm on the people around them, which means they are useful for rooting out loyalist infiltrators in a freehold.
Blushberries: These small pink cherry-like fruit are perhaps one of the most common fruits of the Hedge and when eaten can heal 'minor' wounds such as bruises or lacerations, and even minor broken bones, like a cherry-flavored healing potion that also forces you to blush for a few minutes after consumption, leaving one free of simple aches and pains. One bite and watch as your arthritis disappears in seconds!
Bloodroot: This goblin fruit has no apparent effect on changelings, but it works as a narcotic for vampires. Exactly who found this out, no one knows, but one thing’s for certain: there’s a killing to be made selling this “bloodroot” to vampires. Acts as one 'meal' for a vampire. "Vegetarian" vampires may seek to secure a supply!
Cocorange: These massive seeds are about the same size and shape as a football, with a hard outer shell. They grow in tropical and subtropical climes and contain pulpy, fibrous, citrus flesh that can be eaten raw, squeezed for its juice or cooked. When consumed, it produces a mild intoxication, equivalent to about one shot of liquor.
Coralscalp: Harvested from under the waves where the Hedge and the ocean meet, coralscalp resembles kelp from a distance. Only close inspection reveals it to be made up of long, fine, hair-like fibers. When dried and smoked, coralscalp bolsters a changeling’s sense of self for the remainder of the scene, gaining bonuses to resist clarity breaks, but afterward has mild hallucinations for an hour, so is often used as both anti-psychotic medication and recreationally smoked.
Slumberberries: These small, dark green berries are extremely sour, growing on parasitic vines in clumps of 5 or 6. Eaten raw, they cause drowsiness. If the Changeling was sleepy to begin with, they will fall into a deep, dreamless sleep. Boiled, however, they produce a tea that will cause horrible, vivid nightmares often involving torture or other grievous physical harm. The Order of Oneirophysics, through a trade-secret process, refines these into Aetherwine for use as magical anesthetic, causing neither the dreamless sleep nor the nightmares.
Trenchmint: This cross-breed of coupnettle and pitmoss is a highly invasive, rapidly spreading weed which appears as a delicate-stemmed plant with curling violet leaves. Walking through it releases a sharp, minty odor which will sap willpower, but give a brilliant flash of inspiration relating to whatever mental skill the person was thinking about at the time, but when it wears off a few hours later, it renders them lethargic for the rest of the day.
Bloodbane: A pale yellow lichen that tends to grow in damp conditions, it can be dried and ground and then mixed in with other foods. Bloodbane prevents the blood from clotting as it should, a single dose causing stomach cramps or minor internal bleeding for 24 hours. Consumed more than once, it prevents bone marrow from producing new blood and will cause massive internal hemorrhaging. Often used by changeling doctors in carefully controlled micro-doses as a form of anti-coagulant that works on changeling biology, even if you're made of brass and wood or a humanoid plant after your durance.
Serpent Gourd: A long gourd with a shiny black exterior, serpent gourd grows high up on tangled, woody vines spiked with cruel thorns as long as a man's finger and is thus extremely difficult to harvest. When split open, its white flesh comes apart in ropy-strands. If boiled with a fistful of its own thorns, then strained, it produces a clear, syrupy fluid with a bitter taste which affords the changeling a bonus to all oneiromancy and oneiromachy, or 'dream combat'.
Chu Chu Culm: Growing in grassland areas of the hedge, the stalks of this bamboo-like grass are filled with a blood-red liquid that tastes of sour limes. Potently intoxicating, a half a teaspoon is enough to cause extreme intoxication, making the changeling happily drunk.
Cousin's Trumpet: A scentless, yellow, trumpet-shaped flower growing in jungle-like areas of the Hedge, when steeped as a tea in the human world it has a potent hallucinogenic effect. Any Lost who partakes of such tea experiences powerful hallucinations that extend to most all the senses for an hour, generally (but not always) feeling euphoric and one with universe, during which he is subject to a penalty to most actions when the effect ends, he recovers some willpower due to the lingering feeling of one-ness. Consuming the tea within the Hedge does not cause hallucinations, but instead increases her psychoactive control of the hedge, effectively adding to her Wyrd score but only for the purposes of shaping the Hedge. This means that under its effects humans, who are normally treated as Wyrd 0, may shape the Hedge as though they were a changeling as green as a Leprechan's underwear about the subject.
Judas Yew Berries: Growing in hedge deserts, the small red berries of the Judas Yew tree are poisonous, causing mild vomiting and cramps, but letting the consumer go without food or water for up to a week afterward with no ill effect.
Babe Gum: A lichen-like growth in urban areas of the hedge, babel gum tastes of licorice and has the texture of a dried-out marshmallow. Chewing on babel gum prevents the character from reading or making heads or tails of any written word, but allows them to understand any language spoken around them. The effects last for one hour.
Ghoul's Shroud: A lacy grey moss that grows from rocky fissures and falls in hanging curtains, when consumed raw, if a changeling can manage to consume the tough, painfully tangy moss, it allows the changeling to ignore the effects of any moderately dangerous poison. While thus protected, the Changeling's eyes leak tears and she is possessed of an unquenchable thirst. When dried, ground and mixed with water, it makes a bland but sustaining gruel.
Coupnettle: A delicate leafy plant often made into tea with a bitter, minty taste. It bolsters a user's willpower and energy like a boost of caffine without the crash, but causes a degradation of composure and clarity with each dose consumed.
Brumebulb: A "Get out of Hedge Free" fruit, manifesting as a small, onion-like fruit with a sour taste. If one can manage to find it and choke it down, they turn into a mist and are blown out of the Hedge, reforming within a mile or two of where they originally entered the Hedge. At that point, they painfully and violently vomit up the brumebulb which has turned into a thick, disgusting sludge.
Hidefruit: As small as a pomegranate seed, these tiny red fruits which grow on rare vines mixed in with the thorns of the hedge hide a drop of molasses-like fluid at their center. When consumed, they will hide a Changeling from the Gentry entirely, making their eyes slide right over them as if they were not even there.
Wyrmthumb: A black fig-like fruit with a distressingly fleshy quality that is favored by True Fae and filled with a sickeningly sweet sticky sap. At its center is a cluster of squirming white maggot-like creatures with clicking little black mandibles, which if consumed, confers great flexibility to the Lost and gives extreme bonuses to escaping from bonds, such as joints and bones turning to jelly for just long enough to slip free of a pair of handcuffs for example yet retaining hand shape, in addition to giving bonus glamour.
Hera Pear: Hera Pears appear much like their real-world counterparts, only utterly perfect with perfect, green skin. Anyone consuming the pear may choose to be entirely healed off ANY one disease (though mental derangements cannot be healed this way). However, the Hera Pear tree only grows in the very center of the hedge, deep within the thorns, and is always guarded by a powerful hobgoblin of some sort which must be bested before the fruit can be plucked. However, if clippings could be acquired...
Wineberry Blush: Very tart berries. Wine fermented from them is believed by some hobgoblins to be able to absolve sins. If a changeling drinks a draught of the wineberry blush within 24 hours of having been diagnosed with a derangement, the goblin wine will cause the new derangement to fade immediately, offering a slightly clearer head about one's decisions and perceptions, making it useful for curing everything from dementia to extreme paranoia as long as it can be diagnosed early.
Mrysina: A apple which looks perfect, but when consumed requires an effort avoid vomiting, but once consumed causes them to fall into a deathlike sleep for the next 12 hours, which is so convincing even the Wyrd is fooled, and any lifelong pledges end without being broken.
Oddments:​
Not all goblin fruits are edible. Some are tools or weapons. Strange things grow in the fog-crazed depths of the Hedge, things some unknown force made with purpose and desire. They may have their origin in Faerie, but the Gentry find them too weak to be of use.
Cogleaf: Shiny metallic leaves in the shape of small cogs, cogleaves lie on the ground, as if shed from a tree that is nowhere to be found. While they contain the same Glamour as any goblin fruit, they are made of metal and most changelings cannot digest them. A cogleaf is a universal replacement part for anything broken. So long as the broken part is small and hidden from sight, a device with a cogleaf installed works, whether it replaced a busted motherboard or a missing rope from a pulley. A device repaired with a cogleaf also becomes unnoticeable to any being without a supernatural sense. Mundane beings see the object, but it does not hold their interest or attention at all, and quickly slips from their memories. Anyone immune to this effect instead immediately senses that something is strange about that device.
Lancebeet: An oddment filled with joyous abandon, lancebeet is a long, thin, beet-like vegetable that tapers to a sharp point. It tastes like an unexceptional, moderately sweet apple when eaten. Those who harvest it can throw it as a weapon, which eagerly seeks out its target, creating a "heat-seeking" effect After hitting a target, it quickly withers away into nothing but the vague sense of loss and youthful trust betrayed.
Stabapple: The thorns of the stabapple tree are as long as a man’s forearm and hard as bone. A stabapple thorn can be used as a dagger, while the fruit may be consumed for some glamour, albeit with a bitter taste.
Tovil's Ooze: In the frigid reaches of the hedge, holes sometimes open in the ground filled with a thick, sticky substance. When smeared on something or someone or something, it forms a protective barrier for a week, bolstering the durability of an item or acting as mild armor,. To mortal eyes it appears as mud, and cannot be removed except burning it off, but after a week it dries up and falls off on its own.
Widowroot: Marked above-ground by a single small seven-petaled blue flower with long, drooping leaves, the the hard, tangled football-sized rootball of a Widowroot lies two or three feet below the surface. When an entire root is chopped and smoked, it leaks a small quantity of amber-hued sap that can be applied to a bladed weapon or projectile. When the sap enters the bloodstream of a target, it erodes its victim’s sense of conviction, causing the target to lose a large amount of willpower, but it cannot effect the target more than once per day.
Headgourd: Growing in temperate regions of the hedge, the headgourd grows attached to what seems like a naturally occurring scarecrow of vines and leaves attached to a cross, with the large green and blue streaked head. Harvesting the headgourd and cracking it open reveals a soft, brain-like fruit inside that smells like pungent cheese and, while technically edible, it is more often used as bait.
Vermsap: Occasionally to be found dripping from almost any kind of tree in forested regions of the hedge, a dime-sized bit of vermsap when placed on the skin of either a changeling or human attracts all manner of harmless vermin (roaches, ants, mice, rats, etc) which swarm around their target for up to an hour after the sap is removed.
Walking Gertrude: An extremely strange plant, the Walking Gertrude is like a massive insect-like creature made of sugar-cane capable of relocating itself, albeit slowly and seemingly without much sentience or awareness of its surroundings. Breaking off a stalk of the Walking Gertrude, a Lost may harvest the powdery residue within. While often used for cooking, it can also be sprinkled in a victim's shoes to create a similar slow, lethargic movement.
Bottlevoice: This rare oddment appears as an old bottle stopped with a cork in areas of the hedge near the sea, and any corked bottles left in the sand may become one. When a Lost uncorks the bottle and breathes in the air inside, which escapes with the sound of a sigh or a groan, they may choose a mental skill to boost for a few hours.
Hog's Eye: A reed with a knobby end, it grows in bogs in the hedge. A broken hog eye reed can function as a single-use lockpick, granting a supernatural bonus to lockpicking before splitting into useless bits whether successful or failed.
Promise Leaves: Rather than being their own variety of plant, promise leaves can occur on any other kind of hedge plant, always appearing as a larger version of the plant's normal foliage with a papery texture. If crumpled into dust which is carried away on the wind while the changeling is invoking a contract, they can be used to extend the duration of said contract, doubling each time.
Scarthistle: The thorns of this milky-white, black flowered thistle can be used to tattoo oneself. This tattoo is visible to other lost, and perhaps all other supernatural beings, the tattoo first appearing pale but gradually filling in with the colors of the changelings choosing. This tattoo has a mildly entrancing effect on those capable of seeing it.
Hoarflakes: Found in high, mountainous regions of the hedge, hoarflakes are thin, papery stones which literally look like snowflakes and are about the size of a normal human hand. Crumbling a hoarflake and dousing oneself in the dust grants the Windwing blessing to the Lost for one hour, allowing the changeling to spend a point of Glamour to glide on the wind at his normal speed for up to 1 minute per Wyrd. Additionally, during this period they do not take damage from falling unless they have fallen more than 150 meters.
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