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Goblin Pledges
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Goblin Pledges, also known as Goblin Vows, are part-way between an Oath and a Contract, being an oath or pledge to a similar universal force that gives them their contracts. Unlike contracts they are more specific. For example Goblin Vow: Water is too broad, but Sewers and Rivers works.
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Like pledges, these give supernatural benefits related to their purview. For example someone with Goblin Vow: Earthworms could allow the fae to squeeze through small cracks, dig at an increased rate of speed, give them the ability to “see” by detecting vibrations, or even grant the ability to consume soil as sustenance. The purview of “Roses” could cover a fae's limbs in tough, waxy thorns, improve their climbing ability, surround them with a pleasant perfume, or allow them to remain upright in the face of a violent windstorm but would not allow them to breathe water or see in the dark.
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Unlike Contracts, (except for Goblin Contracts, detailed below) they are far more flexible, almost like a contract who's terms are pledge-like in nature and decided at the time of invoking. 
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Using Goblin Vow to make a pledge with the Wyrd does not cost any Glamour, making it an attractive choice for fae who are low on resources or have run out of options.
Consequences
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As the entity being dealt with is the magic itself, rather than someone channeling a trickle of that magic, the consequences for breaking a Goblin Vow are more severe than normal. The completely inhuman nature of the Wyrd also means the punishment levied for a broken or unfilled promise rarely make sense but are often far more harsh.
Methods
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The entity sealing the fae’s promise must be present to witness the promise as normal, but as the pledger is dealing with an aspect of the Wyrd, only in extreme circumstances could that prove to be difficult. A fae walking along a city street would have no problem making a pledge with the purviews of Electric Lights, Cockroaches, or Cement, for example, but getting the attention of Candle Flame while struggling across a snow field in the midst of a raging blizzard would be more difficult.
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When making the promise, the fae states the benefit they desire from the purview of the Wyrd they are connected to, the duration of time they wish to receive the boon for, and the task they will perform in return for the favor. Asking for a smaller favor or gaining the benefit for a shorter time allows them to promise a less demanding task, while asking for a larger favor or gaining the benefit for a longer duration requires them to promise a particularly dangerous or taxing task.
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Price​
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Minor: Minor tasks can almost always be performed as part of a normal daily routine and don’t require any change in behavior. Always jumping over a certain pothole that lies along the way to work, placing your shoes so that they point towards the door after taking them off, or delivering a package to someone in another part of town are all examples of minor tasks. Promising these gives equally minor benefits, for example a boost to a skill related to the purview such as digging for Earthworms or hiding for Electric Lights. or minor supernatural benefits like the perfume scent from Roses, or even temporarily gain the effects of a low-tier contract they do not possess that relates to the purview. For example Fire might grant the Create Fire clause of the Elements contracts.
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Medial: Medial favors require the fae to promise to perform an action that will take some effort to accomplish. This could be some regular and constant activity that forces them to expend a small amount of time and resources, or a single task that will be difficult to achieve and may result in physical harm.  Medial tasks often require changes to daily routines and usually force them to alter their behavior in some small way. Providing a warm meal to any and all who ask it of you, keeping the street you live on clear of garbage, never using an elevator, or accompanying someone on a trip through rival gang territory are appropriate tasks. This results in a 2x increase in benefits over Minor.
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Major: Major favors require the fae to promise to do something that can only be achieved through constant effort and attention, or by performing a one-time action of extreme difficulty or danger. Major tasks force them to completely rearrange their lives to accommodate the promised action and often require a noticeable change in behavior. Caring for a bedridden friend, making nightly patrols around a neighborhood known for frequent violent crimes, never stepping on a shadow for any reason, or transporting something across an ocean are examples of major tasks. This results in a proportionate increase to benefits.
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Duration:
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The duration of a Goblin Vow’s benefit is normally one day for a minor favor, one week for a medial favor, and one month for a major favor. This is also the length of time the fae must perform their promised action for (or the amount of time they have in which to complete their one-time action), as well as the duration of the sanctions applied by the Wyrd if they break their promise. Just like other pledges the Wyrd does not differentiate between choosing to not follow through a promise and being unable to; all that matters is that the promise was not kept.
Goblin Contracts
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Goblin Debt: Each time a Goblin Contract is used, one point of Goblin Debt is earned, up to a maximum of 10. If 10 is reached and usage continues, the user becomes a hobgoblin. Mortals can use the contracts as well, and are in fact the only contracts mortals can usually learn, outside of learning normal contracts as Goblin ones. Debt may be worked off by doing tasks for the goblin that holds the bargain.
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Blessing of Forgetfulness: The changeling pulls away the memory of a single continuous incident, sticking to her fingers like cobwebs. The memory could be of a conversation, gunfight, or another event lasting no longer than one scene. The target's mind creates a false, plausible, and harmless memory to replace the erased one. The changeling may make suggestions, such as “you stayed in to watch TV,” but ultimately the target's own mind does the work. This Contract removes memories permanently, but conclusive evidence the event did happen can convince the target he forgot about it. This memory manifests as a physical object relating to the memory, which may then be sold or put into another target as if they had lived it themselves.
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Cost: 2 glam

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Loophole: The event caused the target pain, but the changeling offered aid and showed kindness.

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Goblin's Eye: When the changeling attempts a Kenning (detailed under Other powers), they may in addition invoke this contract to allow the following benefits: Knowing the nature of the supernatural ("It's a necromancy spell" "It seems to warp space.") Knowing what one weakness, bane, loophole etc this supernatural phenomena has. ("The curse can be broken by a rooster crowing at midnight") Knowing how to activate a magical item. How long it will last, And if there is a promise, debt, or oath directly associated with this phenomenon. For example, the changeling could determine that someone was a vampire using a vampiric power, and even determine the nature of the power, unlike normal Kenning, though it would require close investigation. She could determine the difference between a mage’s spell and a fae Contract, but not the particular effects down to the detail at first glance.
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Cost: 1 glam

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Loophole: The changeling burns an owl feather and smudges the ash on his own eyelids.

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Huntsman's Clarion: The changeling automatically knows whenever a True Fae, a Huntsman, another kind of Arcadian or Hedge denizen is within 8 miles, though they only know vague distance, not exact location. "It's within 80 feet of you" rather than "It's in the next room to your right"

Cost: 2 glam

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Loophole: The changeling blindfolds herself for the duration.

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Sight of Truth and Lies: He recognizes any mundane lie spoken in his presence, though the Contract does not reveal what the truth is. He can't tell lies himself, but is under no compulsion to offer the truth either. If he does lie, the Contract ends. For this Contract, what matters is whether or not the person saying the statement believes it is true.
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Cost: 1 glam

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Loophole: The changeling uses this Contract at an official occasion — anything from a hearing over which the Autumn Queen presides to a mundane business meeting.

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Mantle Mask: The changeling bought a piece of treachery from a goblin. She can dim her own Mantle and assume another court’s up to the rating of her true Mantle, or appear to have no Mantle at all. These changes are only cosmetic, making the changeling appear as a member of another court, or courtless. They do not grant mantle benefits.

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Cost: 1 glam

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Loophole: The changeling decorates her skin with symbols of the court whose Mantle she wants to mimic.

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